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Metal gear solid v review ps4
Metal gear solid v review ps4












It all begins with the ability to Fulton enemy soldiers from the battlefield back to your Mother Base. Much like the buddy system, it might seem fairly innocuous at first, but it’s actually a massive part of the game. The Mother Base part of The Phantom Pain could be an entire game of its own. There’s even a loyalty system in place, so the more you take a certain buddy on missions the higher the bond. Again, there you have it, a level of depth to the gameplay that most other developers can only dream of achieving. Going off on a slight tangent here, I even used the Fulton mechanic to my advantage, performing it near other soldiers, getting their attention and tip toeing around to get where I needed. In fact, I occasionally even used it as a distraction technique, drawing the attention of soldiers to her and sneaking my way in to complete the objective. I’m not going to lie I also took advantage of her sniping abilities if I got into a spot of bother. Being someone who prefers stealth, I chose to take Quiet on almost every mission, using her ability to scout areas ahead. Each buddy caters to a different style of gameplay, throwing in an extra layer of depth and strategy into the mix. She’ll mark enemy soldiers, giving you the opportunity to work out how best to enter the area without being seen. Additionally, via the iDroid (your handy all-in-one electronic tool), you can tell her to scout entire areas ahead of you. A talented sniper, you can command her to take enemies out or just simply cover you as you go about your business. Last but not least, Quiet is the most interesting and useful buddy of all.

#Metal gear solid v review ps4 upgrade#

D-Walker is a mini-mech of sorts, allowing you to travel at speed and mow down enemies if you upgrade it accordingly. D-Dog has the ability to sniff out nearby enemies and mark them. You start off with just D-Horse (what a name) who is just a means to travel from one point to another, but eventually end up with three other options that actually impact the gameplay. The buddy system is just one of these many options, seeming fairly simple at first, but becoming a real game changer as you progress through The Phantom Pain. Stealth is still the best way to play the game and a massive part of the core gameplay, but the options you have surrounding it are just mind boggling. It goes above and beyond, delivering gameplay experiences that most developers can only ever dream of. The Phantom Pain offers exactly that and more. Some questioned whether Kojima could pull it off, the fools. It’s an open world stealth game, giving you the choice and tools to tackle any given situation exactly how you want. Not on the scale of something like Grand Theft Auto or The Witcher 3 (when it comes to size), but definitely a much bigger version of Ground Zeroes. I’m adamant this is the Metal Gear game Kojima always wanted to make, but was held back by limitations of hardware. Fear not though, story is still a big part of The Phantom Pain, huge even, but there’s now a perfect balance between that and the gameplay. No more staring at the same screen for hours. Better than that, pretty much all codec and radio chatter happens while you’re playing. Cutscenes are shorter, getting to the point quicker, with the occasional one allowing you to “interact” by moving the camera around. The criticism levelled at Metal Gear Solid 4 has been taken on board and feedback used to brush up his narrative techniques. It’s all easier to understand and digest as well, with The Phantom Pain representing a more focused approach to storytelling from Kojima. On more than one occasion I was left speechless by what I was witnessing, sitting there dumbfounded and in awe. It will go one way and then the other, leaving you completely breathless by the time the credits roll. That little footnote aside, if you’re a fan of the series, the story is quite simply outstanding. After all, it’s not exactly the first game in the series. Sure, it will be a little hard to follow if you’re a newcomer, but that’s to be expected. It’s Kojima at his best, and that is more than evident in the game’s story.

metal gear solid v review ps4

Every single element of it oozes quality. It’s almost difficult to know where to start with The Phantom Pain, there’s so much to cover and talk about.

metal gear solid v review ps4

Breakfast and lunch was provided (hey, I had to eat something), but all travel costs were covered by me. This spoiler-free review is based on attending a week-long event hosted by Konami. Game: Metal Gear Solid V: The Phantom Pain When I previewed it last month, I said I expected the final product to be something very special, so it’s no exaggeration when I tell you that The Phantom Pain is exactly that and more. I’m sitting there gobsmacked and in total awe of what I’ve just played. Not only that, I’m told I’m probably the only person outside of Konami that’s finished the game. It’s 4pm on Friday 31st July and there I sit having just completed Metal Gear Solid V: The Phantom Pain.












Metal gear solid v review ps4